So, here it is. FAHss displays the current work unit as an OpenGL model. The configuration dialog is a main part of the application and aims to give the user a choice as to how it should handle rendering. It allows the user to choose to ...
- let the camera move (e.g. rotate around the center).
- set the speed with which the camera moves.
- select a background color.
- draw a grid box around the unit and choose its color.
- display the models solidly or as a wireframe.
- adjust the number of subdivisions on models to increase performance.
There are several features which aren't implemented yet (such as core status or CPU usage) but it's already usable. Maybe I'll set the project up on Google Code some when, but for now I'm hosting it on my own server. It can be checked out like this:
svn co http://svnro.alphagemini.org/fahss/
I've also set up a WebSVN service to track changes at http://svn.alphagemini.org
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